Kings of War Foundry

My Ogre Army825 points

Total Points:
825
Units:
6
Models:
16
Average UnitRank:
266 (Fair)
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Warriors (Regiment)

SpeedMeleeRangedDefenceAttacksNervePoints
63-5912 / 14130

Special Rules: Brutal, Crushing Strength (1)

Warriors (Regiment)

SpeedMeleeRangedDefenceAttacksNervePoints
63-5912 / 14130

Special Rules: Brutal, Crushing Strength (1)

Warriors (Regiment)

SpeedMeleeRangedDefenceAttacksNervePoints
63-5912 / 14130

Special Rules: Brutal, Crushing Strength (1)

Berserker Braves (Regiment)

SpeedMeleeRangedDefenceAttacksNervePoints
64-415- / 15150

Special Rules: Brutal, Crushing Strength (1)

Boomers (Regiment)

SpeedMeleeRangedDefenceAttacksNervePoints
64-4912 / 14150

Special Rules: Breath Attack (18), Brutal, Crushing Strength (1), Piercing (1)

Captain

SpeedMeleeRangedDefenceAttacksNervePoints
6355513 / 15135

Special Rules: Brutal, Crushing Strength (2), Inspiring, Nimble


Army Special Rules

Breath Attack: The unit has a ranged attack for which you roll (n) dice rather than the Attacks value of the unit. This attack has a range of 12" and always hits on 4+, regardless of any modifier.

Brutal: When testing the Nerve of an enemy unit in melee with one or more of your units with this rule, add +1 to the total.

Crushing Strength: All melee hits inflicted by the unit have a +(n) modifier when rolling to damage.

Inspiring: If this unit, or any friendly non-allied unit within 6" of this unit, is Routed, the opponent must re-roll that Nerve test. The second result stands.

Nimble: The unit can make a single extra pivot of up to 90 degrees around its centre while executing any move order, including a Charge! It cannot make this extra pivot when ordered to Halt. In addition, the unit does not suffer from the -1 to hit modifier for moving and shooting.

Piercing: All ranged hits inflicted by the unit have a +(n) modifier when rolling to damage.